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Sakura Wars ~In Hot Blood~
Developer(s): Overworks, Red Entertainment
Publisher(s): Japan & Taiwan: Sega
Korea: YBM Sisa.com
Release Date: Japan: 02/27/03
Tawian: 07/10/03
Korea: 06/30/04
Genre: Dramatic adventure
Platform(s): Playstation 2
Mode(s): Single-player
Series: {{{series}}}

Sakura Wars: In Hot Blood (サクラ大戦 〜熱き血潮に〜 Sakura Taisen: Atsuki Chishio Ni) is a remake of the original Sakura Wars that was developed by Sega and Overworks for the PlayStation 2. It was released on February 23rd, 2003 in Japan and was later released in Tawian (櫻花大戰 ~熾熱之血~) and Korea (사쿠라대전 ~뜨거운 열정으로~).

Story[]

The story itself is slightly different from the original work in that the event was added to some extent (partial scenario split and addition of the main scenario of Red Orchid that did not have the main episode in the old work), but the hardware performance was greatly improved The system "ARMS" introduced after " Sakura Wars 3-Is Paris Burning? ", A new "LIPS", and Ogami's own ability correction by captain degree are introduced.

Changes from Original[]

In Hot Blood features several gameplays and presentation improvements that were introduced in the Dreamcast sequels. A new CG rendering technology that enables collaboration between animation and CG. "Neo CG" is created by creating detailed CG images such as Mitsutake (mechanical) and background, drawing characters such as Sakura with high-quality animation, and synthesizing them without discomfort. By applying the animation-specific gaps and the way perspectives are applied to CG technology, it has become possible to create dynamic movies that utilize precision and texture; and additional cut-scenes animated by Production I.G. The remake replaces the grid-based battles from the original Sakura Taisen with the Active Real-Time Machine System (ARMS) from Sakura Taisen 3 and 4. The Adventure mode also includes a wider spectrum of LIPS interactions such as Analog LIPS where the player can use the analog stick to raise or lower a gauge to determine the forcefulness of Ogami's responses. Finally, In Hot Blood's story includes two new episodes which spotlight characters that were less developed in the original.

Gameplay[]

Adventure[]

Lips[]

The system that forms the basis of the adventure part of "Sakura Wars" is "LIPS (Live & Interactive Picture System)". "LIPS" is a system that allows the main character, Ichiro Ogami (= player), to speak what to say when talking with the characters within a limited time. Of course, the answer you choose will change the reaction of the Hanagumi members in conversation, but this will increase or decrease the "reliability" between Okami Captain and his members. And the accumulated reliability will influence the parameters of the members in the battle part. In other words, the more reliable a member is, the more powerful an ally they will play in the battle part. One option is to select the so-called "timeover", which does not choose an answer within the time limit, and sometimes the reliability of the conversation partner may increase.

Degree of reliability[]

It represents the "trust" that members give to the player Ogami. At the beginning of each story, it starts from the initial value. After that, it will change every moment depending on the action of the player, and the reliability will return to the initial value at the end of each episode. When the reliability changes during the game, four types of chimes will flow to inform you of the change.

The reliability changes depending on the adventure part and LIPS during battle, etc., and the "motivation" of the members changes depending on the high reliability. "Motivation" affects the parameters in battle, and the higher the "motivation", the more parameters increase. On the contrary, if "motivation" is low, there is almost no increase in parameters. In order to advance the battle in an advantageous manner, it is also a great responsibility of the captain to deepen friendship with the members on a regular basis.

Movement in the theater[]

Movement during the adventure part takes place inside the Imperial Theater. When moving, events may occur due to encountering members during the movement or at the destination. Free movement has a time limit within the game, so please move while predicting where the desired member is. If you do not expect it, you will not be able to meet anyone at the destination and you will feel lonely ..

If you discover something happening while Ogami is moving, the time gauge and characters will be displayed, and you will be able to select one of "generate event", "time over", and "leave". An event occurs when you speak to the characters displayed. If you do not speak within the time limit, it will be time out and another event may occur. You can also ignore the event and leave. In some cases, two characters will be displayed, and the content of the event may change depending on which one is selected.

Combat[]

ARMS[]

The basis of the battle system is "ARMS (Active & Realtime Machine System)" which has been introduced since "Sakura Taisen 3 ~ Is Paris burning?". By removing the concept of squares from the simulation battle and moving and attacking in real time, you can reproduce the speedy and refreshing battle like an action game, and make a decisive change to the battle part of "Sakura War" The system that brought about. As long as you have a behavior gauge, you can move, attack, and defend freely. This is "ARMS".

"ARMS gauge" is located at the bottom left of the screen. Basically, you can move and act freely in one turn until you consume all 7 gauges. The number of scales on the ARMS gauge will increase according to the level of "motivation" of the members. Let's get along with the members on a regular basis. The ARMS gauge will decrease depending on the distance traveled. You can move around until you move to the next action and the distance is determined. You can make a maximum of 5 consecutive attacks by pressing the button continuously. One scale of ARMS gauge will be consumed each time. In the fifth stage attack, the flashy effects and effects explode! It excites the battle part.

"Collaboration attack" from "Sakura Taisen 2" that can cause great damage by cooperation between allies, "Friendship counter" that can avoid enemy attacks from "Sakura Taisen 3 ~ Is Paris burning?" Without damage Various systems, such as ", are in good health. Each character's unique dialogue is one of the hidden pleasures of the battle part. In addition, the newly added "special attack" has different effects for each aircraft, further expanding the range of battle.

Deadly attack[]

Special attacks often have a wider range than regular attacks, and can cause large damage to all enemies within range. The red part below the circle on the left side of the ARMS gauge represents the "comfort value". If this yell value reaches MAX, a deadly attack can be launched. If you make a deathblow, the yell value becomes 0. The consumed spirit value can be recovered by being attacked by the enemy or by doing "collection". Think carefully about how to use it and use deadly attacks effectively. Even in the Sakura Wars series up to now, it was a deadly attack that was directed by still images, but from this work it is finally a complete movie! Please look at the brilliant attacks of the members with their own eyes

Event[]

The battle part has the same event as the adventure! All events are 3D directed to match the battle system!!! You can feel as if you are watching robot anime. It's a more realistic and more immersive event.

Mini games[]

A familiar mini-game in the Sakura Wars series! This time, we'll have a "Koi-Koi" match with the Hanagumi members!!! This mini-game advances the story of the game and becomes playable when certain conditions are met.

"Koi Koi" is a traditional card game born in Japan. Opponents are Hana-gumi members. Take the same type of cards that you have in your hand as you have, and make a hand. If you can make a wonderful role, such a flashy production! If you win this match, the number of "mon" that the opponent has decreases depending on the strength of the role you made. If you repeat this and set the number of sentences your opponent has to 0, this game will be yours. It's a sequel. Once the role is completed, you will be asked whether or not to continue the game. Continuing the game is called "koi koi suru", and if you can make a role again, you can take even more sentences. However, if the opponent makes some role after Koi Koi Declaration, no matter how high the role is on this side, you will lose. Do you make a role earlier than your opponent and go up quickly, or do you want to be a higher role and "come in"? This hot bargaining is also one of the attractions of "Koi Koi".

At first, even if you don't understand the rules well, the members will kindly teach you ♪ It seems that a mysterious Koi Koi tournament is being held somewhere inside the Imperial Theater. Please find the venue and join us.

Release[]

First Limit edition[]

Seihin 002
Seihin 003

First press version[]

Seihin 005
Seihin 006

Staff[]

  • Original work: Oji Hiroi
  • Screenplay: Satoru Akahori
  • Character draft: Kosuke Fujishima
  • Character design: Hidenori Matsubara
  • Music: Tanaka Kohei

Trivia[]

  • In the files of the English version of Sakura Wars V: So Long, My Love the title of Sakura Taisen: Atsuki Chishio Ni is translated to "Sakura Wars: To My Heating Blood"[1]

External Link[]

References[]

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